Welcome to the Wonderful world of spreadsheets. This is spreadsheet simulator the way it should be – a Football Management game within Excel!
Check out Gameplay Videos on Youtube
NEW FM26 excel Gameplay Video: https://youtu.be/eYas6PTmsXE
FM25 excel Trailer and Explainer Video: https://www.youtube.com/watch?v=Lii-P9mOrHs
FM25 excel Season 1 and Tutorial Video : https://youtu.be/5YxJwntgq-4
FM25 excel- 25Year Future Projection Video : https://youtu.be/dTI4g78X50I
Download Here for Free (follow FM26 links for new seasons version!!!):
Release Notes:
- V1.0 – Initial Release of game.
- V1.1 – Fixed Reputation bug with team reputation not updating end of season.
- V1.2 – Fixed League table bug with championship teams, where points tally was deleted after certain match weeks.
- V1.3- Fixed Squad size bug for teams less than 20 starting players (impacted 3 teams).
- V1.4 – Fix bug where after a few seasons League One teams were duplicated. Fixed bug where League Fixtures listed on Team Hub were inconsistent. Added a new team ‘testing’ to allow for quick season processing.
- V1.5- Fixed bug in Player Development that led some players development to be uncapped.
- V1.6 – Fixed bug in Team Hub table for win count (teams 21-24) and bug in Team selection attack/midfied/defense scores.
- V1.7 – Fixed bug in Player Development that left unsellected players develop forever. Fixed bug in Youth Recruitment to have more realistic player attributes.
Key Features
- 5000 Starting Players to Discover and Develop
- Entire Professional English Football League System
- Promotion and Relegation
- Two Cup Competitions
- A Dynamic Transfer System
- Tactical and Formation changes
- 10 Player attributes for in depth analysis
- A Training and Development System
- Youth Development system driving New Gen players
Match Engine
Match results are generated using a random normal distribution of results. If two teams are equal in strength the most common outcome will be a draw.
Results are skewed from a random normal distribution of results due to 1) home advantage driving a small skew towards the home team and 2) relative strength of tactic/squad selection (largest skew). This is the biggest area where your management decisions will impact!
Missing Elements
The big two missing elements are injuries and a proper transfer/ contract economy. The issue with injuries wasn’t the injuries themselves, but having a code or logic for the AI to deal with injuries was not something I could get my head around. With the transfer/ player economy to be frank I just had no idea where to start.
Football Manager 2025
I personally cant wait for FM25 to come out for real – the brave new world we are entering into with Unity and graphics is exciting. But in the meantime, why not play a true spreadsheet simulator?
Common Issues:
There is a common issue when running the game in EXCEL in languages other than english – where results are not being populated in a match week, nor being written into the match results tab. This is because different languages treat decimal places differently.
The fix is below:
You need to active the “developer Tab” in Excel first. The Developer tab isn’t displayed by default, but you can add it to the ribbon. On the File tab, go to Options > Customize Ribbon. Under Customize the Ribbon and under Main Tabs, select the Developer check box.
You will then be able to see this Tab and in this tab click the “Macros” button. In this open the macro named “generaterandompercentages” to edit it and change in the lines 0.00 to 0,00.
Save the macro, save the .xlsm (excel file) and start a new save.
Should work now.
Have fun!