{"text_format":"3","workbook":"xlsx","n_sheets":3,"sheets":["Track Library","Track Arrangement","Information & How To"],"not_rendered":{"charts":1,"macros":1},"read":"whole","date_system":"1900"}

{"sheet":"Track Library","index":0,"n_rows":13,"n_cols":7,"rows_kept":13}
[]
["Folder Path"]
["Track Name","Track Location","Audio Duration"]
[{"$nulls":6},"Track Name"]
{"$rows_empty":8}
[{"$nulls":6},"NEED TO BE .WAV Files"]

{"sheet":"Track Arrangement","index":1,"n_rows":102,"n_cols":44,"rows_kept":102}
["Track No","Track Name","Start (s)","Duration","End Time","Volume %","Fade-In","Fade-Out","Echo","Gate","Base Boost","Trebble Boost","Tempo","Pitch","Chorus","Flanger","Compressor","Equaliser","High-Pass Filter","Loop","Exciter","Temp Location",{"$nulls":21},"Real Duration"]
[{"$nulls":22},"Temp Audio Folder",{"$nulls":20},{"$f":"IF(ISBLANK(T2),D2,((T2+1)*D2))","v":0}]
[{"$nulls":22},"Temp File Selection",{"$nulls":20},{"$f":"IF(ISBLANK(T3),D3,((T3+1)*D3))","v":0}]
[{"$nulls":22},"Output File Name",{"$nulls":20},0]
[{"$nulls":22},"Output Folder Location",{"$nulls":20},0]
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[]
[null,null,"Created by Dynamic Pear - Check out my Youtube Here"]
[]
[null,null,"How to Download and Prepare your Excel"]
[null,"1. Download the Excel File Here",null,null,"BLOG WEBSITE",{"$nulls":6},"What is FFmpeg?"]
[{"$nulls":11},"An open source  multimedia framework used to record, convert, stream, and process audio and video files. It's widely used across industries for handling multimedia content due to its flexibility, speed, and support for a wide variety of formats and codecs."]
[null,"2. Download FFmpeg/ FFprobe",null,null,"https://ffmpeg.org/"]
[null,"Download the windows build for your system environment (I used the Gyan.dev version)",{"$nulls":9},"FFmpeg is used to apply audio effects like echo, compression, equalization, and others by generating command-line instructions based on our Excel inputs. Its versatility allows for seamless integration with Excel, providing professional audio editing capabilities without needing expensive software."]
[]
[null,"3. Add FFmpeg to Path environment"]
[null,null,"Open the System Environment Variables Settings:"]
[null,null,"Press Win + S and type Environment Variables."]
[null,null,"Click Edit the system environment variables."]
[null,null,"Open the Environment Variables Dialog:"]
[null,null,"In the System Properties window, click Environment Variables (near the bottom)."]
[null,null,"Edit the PATH Variable:"]
[null,null,"Under System variables, locate the Path variable and click Edit."]
[null,null,"Add the FFmpeg Folder to PATH:"]
[null,null,"In the Edit Environment Variable window:"]
[null,null,"Click New."]
[null,null,"Enter the path to the bin folder inside your FFmpeg directory (e.g., C:\\ffmpeg\\bin)."]
[null,null,"Save the Changes:"]
[null,null,"Click OK to close all dialog boxes"]
[]
[]
[null,null,"How to use this Excel to Produce Music"]
[]
[null,"1. Go to Track Library Tab",null,null,"Track Library",{"$nulls":5},"5. Switch To Track Arrangement Tab",{"$nulls":3},"Track Arrangement"]
[]
[null,"1b. Source Audio Files",{"$nulls":8},"6. Change Details"]
[null,"Would recommend sourcing royalty free samples",{"$nulls":8},"Update Temporary Audio Folder on X2 (File location where adjusted audio will be saved temporarily). Important that this is different to input folder."]
[{"$nulls":10},"Update name of final song to be produced on X4"]
[null,"2. Change the Audio Directory",{"$nulls":8},"Update Folder location of Output Folder on X5"]
[null,"Change cell B2 to the directory where Audio files are located"]
[{"$nulls":10},"7. Decide Tracks as Layers"]
[null,"3. Import Audio Files",{"$nulls":8},"Use Drop downs in column B to add tracks into songs (up to 100 layers possible, if you have more than 40 layers you will have to update the chart references to visibly see layers"]
[null,"Click Import Music button in  C2"]
[{"$nulls":10},"8. Decide Start Points"]
[null,"4. Test Import Files",{"$nulls":8},"Write in Start times in column C"]
[null,"Use drop down in H4 to select a file"]
[null,"Click Play button on H7 ",{"$nulls":8},"9. Run Update Details Macro (W8)"]
[null,"Wait for song to end or click stop button (H10)",{"$nulls":8},"Run Macro to import metadata"]
[]
[{"$nulls":10},"10. Adjust Effects"]
[{"$nulls":10},"Update Details in Columns F-U. Details on the Effects are in the section below"]
[{"$nulls":10},"When wanting to test an Impact - run the Apply Effects Macro in W13 for a single audio layer"]
[{"$nulls":10},"Use the Play Adjusted audio and Stop Adj to listen to effect impact"]
[]
[{"$nulls":10},"11. Compile Song"]
[{"$nulls":10},"When Happy with all the layers and effects. Click the Compile song button that will add all the layers into one single audio file (up to 100 layers)."]
[{"$nulls":10},"Use the Play Song and Stop Song buttons to listen to your creation and make adjustments as needed "]
[]
[]
[null,null,"What do the Effects do?"]
[]
[]
[null,null,"1. Volume"]
[null,null,"Adjust the volume output of each Audio Layer"]
[null,null,"Set range between 0% and 100%"]
[]
[null,null,"2. Fade-In"]
[null,null,"Set Fade introduction for each Audio Layer"]
[null,null,"In Seconds (s)"]
[]
[null,null,"3. Fade-Out"]
[null,null,"Set Fade introduction for each Audio Layer"]
[null,null,"In Seconds (s)"]
[]
[null,null,"4. Echo"]
[null,null,"Set the Echo for each Audio Layer"]
[null,null,"In the Form of Input_gain : Output_gain : delay (in ms) : decay"]
[]
[null,null,"Input_gain: (volume of original audio in the echo) range 0.01 and 1.0"]
[null,null,"Output_gain: (volume of the echo). range between 0.01 and 1.0"]
[null,null,"Delay: (in ms). Practical up to 500ms"]
[null,null,"Decay: (how much the echo fades out) . Range between 0.01 and 1.0"]
[]
[null,null,"Example: 0.8:0.9:60:0.4 (note each need to be non zero to function)"]
[]
[null,null,"5. Gate"]
[null,null,"Set Gate for each Audio Layer"]
[null,null,"A Noise Gate used to reduce or eliminate unwanted noise in quieter parts of an audio track."]
[null,null,"In the Format of threshold:range:attack:release:ratio"]
[null,null,"Example : -40:0.5:10:100:2"]
[null,null,"1. threshold – The volume level (in dB) below which the signal is muted."]
[null,null,"2. range – The amount of reduction (in dB) when the signal is below the threshold."]
[null,null,"3. attack – Time (in milliseconds) to open the gate after the threshold is passed."]
[null,null,"4. release – Time (in milliseconds) to close the gate when the signal drops below the threshold."]
[null,null,"5. ratio – Controls how strongly the gate reacts (higher ratio = more aggressive gating)."]
[]
[null,null,"Situation",null,null,"Column J Input",null,"Purpose"]
[null,null,"Basic Noise Gate",null,null,"-40:0.5:10:100:2",null,"Mute sounds quieter than -40 dB with soft gating."]
[null,null,"Aggressive Gate for Drums",null,null,"-30:0.8:5:50:8",null,"Tight control over drum hits, fast attack."]
[null,null,"Vocal Cleanup",null,null,"-50:0.3:20:200:4",null,"Removes background noise in vocal recordings."]
[null,null,"Ambient Sound Control",null,null,"-60:0.7:50:500:1.5",null,"Gently reduces room noise in ambient tracks."]
[]
[null,null,"6. Base Boost"]
[null,null,"Boost the base level for an Audio Layer"]
[null,null,"Yes/ No flag."]
[null,null,"Yes applies a 10 dB gain at 100 Hz "]
[null,null,"No or Blank does nothing"]
[]
[null,null,"7. Trebble Boost"]
[null,null,"Boost the high frequency trebble for an Audio Layer"]
[null,null,"Yes/ No flag."]
[null,null,"Yes boosts frequencies around 3000 Hz by 5 dB "]
[null,null,"No or Blank does nothing"]
[]
[null,null,"8. Tempo"]
[null,null,"Increase or Reduce the speed of an Audio Track (without impacting Pitch)"]
[null,null,"Range between 0.5 (half speed) and 2.0 (double speed). 1 is standard tempo"]
[]
[null,null,"9. Pitch"]
[null,null,"Increase or reduce the Pitch of an Audio Track (without impacting Tempo)"]
[null,null,"Range between 0.5 (Deep Pitch) and 2.0 (High Pitch). 1.0 is standard pitch"]
[]
[null,null,"10. Chorus"]
[null,null,"An audio effect that makes a single audio signal sound like multiple voices or instruments playing in unison"]
[null,null,"In_gain:out_gain:delays:decays:speeds:depths"]
[null,null,"Example 0.5:0.9:50|60:0.4|0.3:0.25|0.3:2|2.3"]
[]
[null,null,"Input Gain (0.5): Half the input signal is fed into the effect."]
[null,null,"Output Gain (0.9): The output signal is almost fully passed through."]
[null,null,"Delays (50|60): Two delay lines with delays of 50ms and 60ms."]
[null,null,"Decays (0.4|0.3): The echoes decay at 40% and 30%."]
[null,null,"Speeds (0.25|0.3): Modulation speeds are 0.25Hz and 0.3Hz."]
[null,null,"Depths (2|2.3): Modulation depths are 2ms and 2.3ms."]
[]
[null,null,"Parameter",null,"Minimum","Maximum",null,"Notes"]
[null,null,"in_gain",null,0,1,null,"Controls original signal level."]
[null,null,"out_gain",null,0,1,null,"Controls processed signal level."]
[null,null,"delays",null,1,2000,null,"Shorter than 1 ms may cause errors."]
[null,null,"depths",null,1,200,null,"Below 1 ms may not create modulation."]
[null,null,"decays",null,0,1,null,"Decay rate for echoes/delays."]
[null,null,"speeds",null,0.1,10,null,"Controls modulation speed in Hz."]
[null,null,"phases",null,0,360,null,"Wide stereo spread at higher values."]
[]
[null,null,"11. Flanger (rhymes with Danger)"]
[null,null,"Choose between Vintage, Subtle and Dramatic Options"]
[null,null,"Adds depth, movement, and texture to sound by creating a swirling or whooshing effect. "]
[]
[null,null,"1. Vintage Flanger"]
[null,null,"Characteristics: A warm, rich, and classic flanger effect. Subtle enough to evoke a retro feel without overwhelming the mix."]
[null,null,"Use Cases:"]
[null,null,"Vocals: To add a dreamy, nostalgic quality to lead or backing vocals."]
[null,null,"Guitars: For classic rock or funk styles, where a subtle swirl enhances the vintage vibe."]
[null,null,"Synth Pads: To create a retro, atmospheric sound reminiscent of analogue recordings."]
[null,null,"Basslines: For mild modulation to retain groove and warmth."]
[null,null,"Chill/Lo-fi Music: When you want a laid-back texture without sounding modern or overprocessed."]
[]
[null,null,"2. Subtle Flanger"]
[null,null,"Characteristics: A light and delicate flanger effect, almost imperceptible but enough to add slight movement or spatial enhancement."]
[null,null,"Use Cases:"]
[null,null,"Acoustic Instruments: To add depth and realism without overshadowing the natural tone."]
[null,null,"Background Elements: For soft pads, ambient sounds, or reverb tails to create a sense of space."]
[null,null,"Vocals: To add a slight shimmer or widen the stereo field without drawing attention to the effect."]
[null,null,"Percussion: For a faint modulation on hi-hats, shakers, or cymbals, providing a more dynamic sound."]
[null,null,"Mix Glue: On subtle background layers to create cohesion and movement in the track."]
[]
[null,null,"3. Dramatic Flanger"]
[null,null,"Characteristics: A bold, intense, and swirling flanger effect, often used as a focal point or creative tool."]
[null,null,"Use Cases:"]
[null,null,"Transitions: For build-ups, breakdowns, or drops in electronic and dance music."]
[null,null,"Sound Design: To create futuristic or alien soundscapes in cinematic, video game, or experimental music."]
[null,null,"Leads: For a bold, psychedelic lead sound in guitars, synths, or vocals."]
[null,null,"Basslines: To add an aggressive, distorted movement in genres like dubstep or industrial music."]
[null,null,"Percussion: For dramatic flanging effects on drum fills or snare rolls during transitions."]
[]
[null,null,"12. Compressor"]
[null,null,"Guidelines for Using Compression"]
[null,null,"Reduces the volume of a signal that exceeds a defined threshold."]
[null,null,"Subtle Compression: Use lower ratios (e.g., 2:1) and higher thresholds for a natural sound."]
[null,null,"Heavy Compression: Use higher ratios (e.g., 8:1) and lower thresholds for an aggressive, squashed effect."]
[null,null,"Parallel Compression: Blend a heavily compressed signal with the original to retain dynamics while adding punch."]
[null,null,"Avoid Over compression: Too much compression can make the mix lifeless or create unwanted pumping artifacts."]
[]
[null,null,"Format - threshold:ratio:attack:release:makeup"]
[null,null,"threshold: The level (in dB) where compression begins. (Default: -18 dB)"]
[null,null,"ratio: The compression ratio. (Default: 2:1)"]
[null,null,"attack: The time (in ms) to react to signals above the threshold. (Default: 20 ms)"]
[null,null,"release: The time (in ms) to stop compression after the signal falls below the threshold. (Default: 250 ms)"]
[null,null,"makeup: Apply gain compensation after compression. (Default: 0 dB)"]
[null,null,"Example: -20:4:10:200:5  Or -30:8:1:100:10"]
[{"$nulls":3},"Min","Max",null,"Use Case",null,"Threshold (dB)",null,"Ratio",null,"Attack (ms)","Attack (ms)","Release (ms)","Release (ms)","Makeup (dB)","Makeup (dB)"]
[null,null,"Threshold",-60,0,null,"Vocals",null,"-20 to -10",null,"2:1 to 5:1",null,"10 to 50","10 to 50","200 to 1000","200 to 1000","5 to 10","5 to 10"]
[null,null,"Ratio",1,20,null,"Drums",null,"-10 to 0",null,"4:1 to 10:1",null,"0.01 to 10","0.01 to 10","50 to 200","50 to 200","0 to 5","0 to 5"]
[null,null,"Attack",0.01,200,null,"Bass",null,"-20 to -5",null,"2:1 to 4:1",null,"5 to 30","5 to 30","300 to 800","300 to 800","3 to 8","3 to 8"]
[null,null,"Release",1,3000,null,"Mastering",null,"-5 to 0",null,"1.5:1 to 2:1",null,"30 to 100","30 to 100","800 to 3000","800 to 3000","0 to 5","0 to 5"]
[null,null,"Makeup",0.1,30]
[]
[null,null,"13. Equaliser"]
[null,null,"Adjust the balance of different frequency ranges in a sound. ",{"$nulls":9},"Situation",{"$nulls":3},"Purpose",{"$nulls":4},"Frequency (Hz)",null,"Bandwidth Type",null,"Width",null,"Gain (dB)"]
[null,null,"It works by boosting or cutting specific frequencies, enabling control over the tonal quality of audio.",{"$nulls":9},"Bass Boost for Depth and Warmth",{"$nulls":3},"Enhance low-end for depth and warmth in mixes",{"$nulls":4},80,null,"h (Hz)",null,100,null,6]
[null,null,"Format f:width_type:w:g",{"$nulls":9},"Vocal Clarity Enhancement",{"$nulls":3},"Boost vocal presence and clarity",{"$nulls":4},3000,null,"q (Q-factor)",null,1,null,4]
[null,null,"Example: 100:q:1.5:5 → Boost 100 Hz by +5 dB with a moderate Q width. ",{"$nulls":9},"Remove Muddy Sound",{"$nulls":3},"Reduce muddiness in mixes",{"$nulls":4},250,null,"q (Q-factor)",null,2,null,-5]
[null,null,"1. f (Frequency)",{"$nulls":9},"Brighten Acoustic Instruments",{"$nulls":3},"Add brightness and air to acoustic instruments",{"$nulls":4},8000,null,"o (Octave)",null,1.5,null,3]
[null,null,"The centre frequency to adjust (in Hz).",{"$nulls":9},"De-Essing Harsh Vocals",{"$nulls":3},"Reduce harsh 'S' sounds in vocals",{"$nulls":4},6000,null,"q (Q-factor)",null,1,null,-6]
[null,null,"Range: 20 Hz – 20,000 Hz (human hearing range).",{"$nulls":9},"Classic V-Shaped EQ for Energy",{"$nulls":3},"Boost lows/highs, cut mids for energetic sound",{"$nulls":4},"100 / 1000 / 8000",null,"h / o / h",null,"200 / 2 / 1000",null,{"$f":"4 / -3 / 4","v":-0.3333333333333333}]
[null,null,"Example: f=1000 targets the midrange."]
[null,null,"2. width_type (Bandwidth Type)"]
[null,null,"Determines how the filter affects surrounding frequencies."]
[null,null,"Options:"]
[null,null,"q: Quality factor (sharpness of the filter)."]
[null,null,"h: Hz bandwidth (range of affected frequencies)."]
[null,null,"o: Octaves."]
[null,null,"Example: width_type=q for a precise adjustment."]
[null,null,"3. w (Bandwidth/Width)"]
[null,null,"Defines how broad or narrow the filter is."]
[null,null,"Example: w=2.0 with width_type=q is moderately wide."]
[null,null,"4. g (Gain)"]
[null,null,"The amount to boost or cut the selected frequency (in dB)."]
[null,null,"Positive values boost, negative values cut."]
[null,null,"Example: g=5 boosts by +5dB, g=-5 reduces by -5dB."]
[]
[null,null,"14. High Pass Filter"]
[null,null,"Removes low-frequency noise and rumble.",{"$nulls":6},"Parameter",null,"Purpose",null,"Range",null,"Common Value"]
[null,null,"<frequency>:width_type=<type>:width=<value> ",{"$nulls":6},"f (Hz)",null,"Cutoff frequency",null,"20 – 2000 Hz",null,"100 Hz – 200 Hz"]
[null,null,"1. f (Frequency) → Cutoff frequency in Hz.",{"$nulls":6},"width_type",null,"Bandwidth (q/h/o)",null,"\"q\", \"h\", \"o\"",null,"\"q\" (default)"]
[null,null,"Typical Range: 20 Hz – 2000 Hz",{"$nulls":6},"width",null,"Width or Q factor",null,"0.1 – 5.0",null,"0.7 – 1.0"]
[null,null,"Example: f=200 → Cuts frequencies below 200 Hz."]
[null,null,"2. width_type (Bandwidth Type) → Defines how the width is measured.",{"$nulls":6},"Situation",null,null,"Purpose",{"$nulls":4},"Frequency (Hz)",null,"Width Type",null,"Width(Q)","Expected Result"]
[null,null,"Options:",{"$nulls":6},"Remove Sub-Bass Rumble",null,null,"Eliminate low-end noise or mic rumble",{"$nulls":4},40,null,"q",null,0.7,"Cleans up deep sub-bass rumble without affecting the tone"]
[null,null,"\"q\" → Quality factor (default)",{"$nulls":6},"Clean Vocals",null,null,"Remove low-end hum or proximity effect in vocals",{"$nulls":4},80,null,"q",null,1,"Makes vocals clearer by cutting unwanted low frequencies"]
[null,null,"\"h\" → Hz (bandwidth in Hz)",{"$nulls":6},"Tighten Kick Drum",null,null,"Focus on punch while removing low mud",{"$nulls":4},50,null,"q",null,0.9,"Retains punch but removes sub-bass frequencies"]
[null,null,"\"o\" → Octaves",{"$nulls":6},"Crisp Acoustic Guitar",null,null,"Reduce low-end boom for clarity",{"$nulls":4},120,null,"q",null,0.8,"Produces a clean and bright acoustic guitar sound"]
[null,null,"Example: width_type=q",{"$nulls":6},"Thin Synth Pad",null,null,"Lighten a synth pad to make space for bass",{"$nulls":4},200,null,"q",null,1.2,"Creates airiness by cutting low-end clutter"]
[null,null,"3. width (Bandwidth Width) → Sharpness of the filter.",{"$nulls":6},"Lo-Fi Filtered Effect",null,null,"Emulate radio/telephone-style effect",{"$nulls":4},400,null,"q",null,1.5,"Aggressively cuts low-end, leaving only mid-high tones"]
[null,null,"Higher q = narrower, more precise cut."]
[null,null,"Example: width=0.7 → Smooth roll-off.",{"$nulls":5},"Example  80:q:1"]
[]
[null,null,"15. Loop"]
[null,null,"Number of times each Audio track repeats (default is blank , which is 0 repeats)"]
[]
[null,null,"16. Exciter"]
[null,null,"Enhances high-frequency harmonics to add brightness and clarity to audio. Used to make tracks sound clearer and more vibrant without simply boosting the treble."]
[null,null,"Format- amount=0.3:drive=0.4:blend=0.3:level_in=1.0:level_out=1.0"]
[null,null,"Example- 0.3:0.4:0.3:1.0:1.0"]
[]
[null,null,"Parameter","Description",null,null,"Default","Valid Range",null,null,"Use Case",null,null,"Purpose",null,null,"Exciter Settings"]
[null,null,"level_in","Input gain before processing.",null,null,1,"0.0 - 10.0",null,null,"1. Subtle Vocal Brightening",null,null,"Slightly brighten vocals",null,null,"amount=0.3:drive=0.4:blend=0.3"]
[null,null,"level_out","Output gain after processing.",null,null,1,"0.0 - 10.0",null,null,"2. Crisp Acoustic Guitar",null,null,"Add sparkle to acoustic guitars",null,null,"amount=0.5:drive=0.6:blend=0.5"]
[null,null,"amount","Amount of harmonic excitation. Higher = brighter.",null,null,0.5,"0.0 - 1.0",null,null,"3. Drum Overhead Enhancer",null,null,"Boost cymbal clarity",null,null,"amount=0.6:drive=0.7:blend=0.4"]
[null,null,"drive","Distortion level to excite harmonics.",null,null,0.5,"0.0 - 10.0",null,null,"4. Synth Lead Aggression",null,null,"Add edge to synth leads",null,null,"amount=0.8:drive=1.0:blend=0.6"]
[null,null,"blend","Mix between the dry (original) and wet (effected) signal.",null,null,0.5,"0.0 - 1.0",null,null,"5. Master Track Polishing",null,null,"Subtle polish to entire mix",null,null,"amount=0.2:drive=0.3:blend=0.2"]
[]
[]
[{"$nulls":11},"03:0.4:0.3:1.0:1.0"]