I made a Fallout inspired RPG game in EXCEL

Check out the video here: https://youtu.be/jh-42-7L7B0

Story

It is the 145th year of the second age. Life in Mercer is unrecognisable to that which came earlier – The bombs saw to that. Humanity may never fully recover…
Adventure beckons once more, and you are ready to answer its call!

How To

Mercer is the home of a Fallout inspired adventure game

There are two key game components to understand to get maximum fun:

  1. Mapping and Questing
  2. Battling

Mapping and Questing

The ‘Map’ tab is the central hub of this game – where you and your party will seek to save Mercer from the latest threat. – You and your party are represented by the Red Circle

  •  Towns/Shelter (and quest locations) are in purple
  • Moveable land is in green (light green for plains, dark green for farmland)
  • You can move your party using the arrow buttons (CellsAZ2-BB6)  
  •  if you are ever stuck – refer back to the quest log for clues, or head to the nearest town to see if that will help!    

 Battle Mode

Note – If at any stage the battle mode seems too hard. Start a new campaign with ‘Disable Battle’ mode switched to yes, this will disable all battles and allow for peaceful adventuring/questing.

Battles can leave your party outnumbered – anywhere between 1 to 5 enemies will spawn to fight your party – so be prepared at all times!

Battles use a simplified version of DnD mechanics, with four features important to understand:  

1. Initiative: The world of Mercer uses turn based battle mechanics. This means each creature takes it in turn to move and attack. The order of this is defined by an initiative dice roll, where the highest roll gets to go first. This order is set in the first round of combat and stays consistent throughout the battle                      

2. Range and Movement: Battles take place on a wide battle arena, where distance is important.   Each ceature has their own movement they can achieve each turn, as well as different ranges of attack. You can only attack a creature if you are within range.          

Melee creatures for example can only attack when they are next to another creature, but ranged attacks can benefit from being at a distance Make sure to track the distance between your party and your enemy!                              

3. Hitting an Enemy : Once you are in range of attacking the enemy, we now need to see if your attack hits or not.     This hit roll is all based on armour class and randomly probability. If your roll falls below the enemy armour class, the attack will miss.  

4. Damage Calculation: Each weapon and attack move has the capability of hitting a range of damage. This damage scales with your level Details on what dice and bonuses are added to your attack role are shown on the Character Stats screen (accessible via the map)  . 

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184 responses to “I made a Fallout inspired RPG game in EXCEL”

  1. What little I played was fun. But it seems like combat is broken. I could only ever kill the enemy in slot 2. No other enemies health updated as it should. I played for a bit by doing the math by hand and updating the cell manually, but that was tedious.

    Liked by 1 person

      • I just did another test of this (downloaded the online version and playing through) – everything is working fine as it should be
        You need to make sure that you are selecting appropriate targets (Cell i13 and J13) – otherwise enemies 1-5 will not be updated.
        Hope that helps

        Like

      • Hit the same behavior. Yes, you right, this is because target was not updated in I13 and J13 and after killing monster N2, the target is still N2. But to me it looks like bug – party is still able to hit somebody, I see damage output. Is it possible to switch target automatically after target died, i.e. if N2 is dead switch to N1? Or, probably, at least some report about party hitting empty space?

        Liked by 1 person

  2. Whoa, this is cool! i never heard about possibility of playing game in Excel.

    But as a Fallout fans I will try it.

    Thanks for creating this gem.

    Liked by 1 person

  3. I am thrilled that there is a union between excel and fallout. I admire and am motivated by such original ideas. this is 10 out of 10.

    Liked by 1 person

  4. Tried this 🙂 looks good but there seems to be a flaw in the battle mechanics.
    I killed one mutant and took almost no damage.
    The second mutant was hit in multiple turns but kept 7 health even though he was hit for 9 damage.

    Liked by 1 person

  5. I keep getting a can’t copy to clipboard error during my first battle and can’t proceed. Why does data need to be copied to the clipboard. Also Excel blocked macros from running showing a security risk. Are you trying to get at my data? Love the idea, have some security concerns.

    Like

  6. Love the game! but, when I got to level 10 it started bugging out when I got the bases and can’t heal.

    Would get “Run Time Error: ’13’ Type Mismatch”

    Liked by 1 person

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