When you think about dungeon crawler games, Excel probably isn’t the first platform that comes to mind. However, this one-of-a-kind rogue-like dungeon crawler is built entirely in Excel. With challenging mechanics, engaging gameplay, and an interface as dynamic as any game engine, this project showcases the unexpected versatility of Excel.
Devlog and Gameplay Video: https://youtu.be/n0dy0g90Szk
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Creating a Rogue-Like Dungeon Crawler in Excel: A Unique Gaming Experience
When you think about dungeon crawler games, Excel probably isn’t the first platform that comes to mind. However, this one-of-a-kind rogue-like dungeon crawler is built entirely in Excel, proving that creativity and innovation can transform even the most mundane tools into something extraordinary. With challenging mechanics, engaging gameplay, and an interface as dynamic as any game engine, this project showcases the unexpected versatility of Excel.
The Concept
This rogue-like dungeon crawler combines strategy, fast-paced combat, and progression mechanics, all within the familiar confines of a spreadsheet. Players control a character that navigates rooms filled with enemies, upgrades, and challenges, moving one tile at a time. Armed with a sword and a bow, players must battle enemies, collect money, and purchase upgrades to survive increasingly difficult levels.
The blend of programming and creativity highlights the hidden potential of Excel as a gaming platform.